I see the instability of the kerbs but can usually catch it - because I am not as aggressive. I read that a lot of people curse about them, but I think that a whole lot of these people overdrive the car and attack kerbs where they really should not. Kerbs should bite you if you abuse the wrong ones of them and at bad angles and speeds. On the kerbs thing we must disagree, I see nothing wrong in the kerbs. But I only wanted to say that driving, physics, sounds, car cockpit immersiveness and weather are genre benchmark imo. Maybe you misunderstood me due to another typo of mine: "A ll this is.", I forgot one "l" and thus it may have sounded as if I gave additional praise to the AI. Here they need help - and should finally see that, after these many years. They cannot compete with the super-cool elegance of packages like Gran Turismo Sports, careers as presented by Codemasters, or complete options menus like Raceroom. I only say that their package design leaves a lot to be desired, and that they should find somebody adding competence to their studio in these regards. I mean I do not ask for these, I am not interested. The preset career in Competizione and the challenges again are lifeless, meaningless, boring. AC had lacking keymapping and a career mode not worth the name. Their kart simulation had no AI and a lifeless, spartanic interface. The Ferrari academy had no race competition at all. But the general package design is reiterating a traditional weakness of Kunos products: it lacks elegance, completeness, "roundness". Al this is benchmark quality to qhich the rest of the business now must compare itself to. The driving and car-physics and -optics they have gotten fantastically right, the sound as well and weather and tracks. As SP, they do not mean much for me anyway. Its enough that I can look them up if I want in the main menu. I do not need these things while driving. In the json file I also switched off the ratings apps in the right corner). That one needs to edit ini files for some of this - improvised workarounds should not be the basis f how a full release version of a software are being managed. ![]() I consider this to be workarounds, the design of the HUD principally is misled, imo. It shows how the apps at the bottom have switched sides. I think I am at 1100 now, thsi also seems to shift the upper corners apps moving to the centre of the screen 8where they cannot block the centre mirror.) Adding to the value for upper rim helps to push the radar back into the centre of the screen, if you have it too far up the screen when changing the HUD layer'S size and zoom distance.īut you have it in principle in the video above. But values for the left and ride margin of around 1000-1200 in VR are a good start. ![]() Also, since it depends on the values you use, and the zoom and size settings that you can alter via Ctrl (+ Shf) + arrow left/right, it would look differently for everybody.
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